

This fixes an issue with torches not working in most modded dimensions after a restart. FIX: reworked torch storage system to use capabilities instead of a global file.NEW: Mega Torches should now be able to suppress those scary cave ambient sounds.At the moment this mechanic feels a bit clunky, so there will be changes in a future release. Simply rightclick the lantern to open the gui. NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight.The renderer will also disable itself when you change dimensions or get out of viewing range. Use any dye or an empty hand to disable the renderer. Use any dye to render a visual representation of the torches working volume. NEW : Mega Torches can now visualize the range at which they work.A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center. The Size of the cube is Range + 1 in each direction. This should make it much easier to setup torches without overlap or deadspots. CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder.You dont need a light at every possible block in a chunk. Warning: Setting this value in conjunction with the radius and light level setting too high can still lead to chunk corruption! Dont be stupid.NEW: Added a configuration option to limit the amount of lights a Feral Flare Lantern can place. FIX: Fixed an issue with the Feral Flare Lantern that could lead to chunk corruption when placed close to the world height limit.Use the /torchmaster_entity_dump command to obtain a full list of available entities (in the game log file).Block Quark Stonelings from spawning: +quark:stoneling.Block Bats from spawning: +minecraft:bat.-: Removes an entity from the list, effectively allowing it to spawn.+: Adds an entity to the list, effectively blocking it from being able to spawn.NEW: Added mega torch and dread lamp white/black listing option

Dumps all mega torches and dread lamps of loaded dimensions to the log file


